I'm a programmer and game designer who specializes in making games
run smoother and feel better. Currently available for freelance work.
transmutrix@hey.com
I help indie game devs optimize performance and fix technical roadblocks.
Recent work includes reducing load times by 50-80% on Pixel Washer, implementing pathfinding, speeding up collision, improving gamefeel, and integrating Steam.
Email or DM me on Twitter/Bluesky to discuss your project.
Specialties: Performance optimization, gamefeel/polish, workflow improvements
"@transmutrix has been a big help with Pixel Washer! I'm especially impressed by how she's able to understand a complicated project and match its code style. Her contributions to optimization and gamepad support have made the game feel a lot better. She's also kind, curious, and considerate of what the project needs. Work with @transmutrix!"
- Matt Hackett, Pixel Washer
"version 1.03 got uploaded with 50% faster loading times thanks to @transmutrix ... she actually got to 70-80% improvement in some maps but I was conservative in integrating her changes"
- Danilo Ganzella, WireWalk()
Wizwag: A top-down action adventure game with fast-paced, movement focused gameplay. Deftly navigate an interconnected world, fight monsters, & perfect your play style.
Cave Dig 3: A FOSS source port of one of my favorite childhood games, originally created by Matthew Beedle, Maxime Chevalier, & Jens Nilsson. The game was originally written in FutureBasic 3, and I'm rewriting it in modern C!